Workshops @ Rua Red

Robert and Jeffrey will be leading two workshops in RUA RED as part of the Glitch festival. Glitch  runs from the 11th May until the 16th June. It hosts artists who utilise both virtual and real spaces to create their work with a a focus on Collective Intelligence , Immersive Technology and  Open Source Technology.

 

Workshop 1 Soldering

 

This fun and hands on workshop will show you how to get started creating your own electronic creations. The workshop covers the basic techniques of soldering and how to make simple circuits. Participants will finish the workshop with a kit they can bring home.

Dates: Saturday 2nd June – 11am – 12.30pm & 1pm – 2.30pm

Cost: €5

Bookinghttp://ruared.ie/Soldering.html

 

Workshop 2 Arduino

Do you want to make things blink? Build interactive art? Construct robots to take over the world? Then Arduino is for you.

You don’t need to be a programmer or an electronics engineer just have an open mind.
You will start off using LED’s and LDR to make light bar graphs.
This workshop will give you the spring into the world of Arduino.

Dates: Saturday 9th June – 12pm – 3pm

Cost: €5

Bookinghttp://ruared.ie/Arduino.html

 

 

 

Lockpicking Reborn :)

Back due to popular demand, Lockpicking Group shall reform to meet on a bi-weekly basis starting from Tuesday 22nd May 2012 from 7:30pm.

I will kick it all off with my presentation on lockpicking, going through the different types of tools and locks. Then after we will take out the box of locks and get our hands dirty, and (hopefully) pick some locks.

Beginners welcome, locks and tools are supplied.

 

>EDIT<

This event is open to the public and FREE. No booking required.

>/EDIT<

Beginners’ Crochet Classes

Want to learn how to crochet?

Giant Granny Square
A granny square in progress

There will be two beginners’ classes run during May, one from 7pm on Thursday 24th and the other on Saturday 26th from 2pm.  Both classes will be identical and will run for two hours, so feel free to pick whichever date suits you better.

During the class you will learn the basics, how to hold the hook and yarn, how to do chain stitch, how to do double and treble stitches.  By the end of the class you should be well on your way to starting your first granny square. Continue reading “Beginners’ Crochet Classes”

Big Day Out Summary

We had blast of a  day at this event . We had 100s of people try out our 2 buzzer games with one guy having completed it with no beeps.
Which is a huge feat.
I think it gave us a good idea of what maker faire will be like . Our other craft projects on display were a hit.

We made our submission to the open call during the week .

I have taken a role on the organization team of the faire . I hope to see it ad a great chance to show case what Irish makers are making .

Finally a big thank you to the people who gave up their Sunday to help out today. We had to listen to 6 hours of beeping .

Continue reading “Big Day Out Summary”

Unity3D Development Workshop

Unity is a fantastic tool/engine for game development, but what’s not obvious when developing it is the best methods for developing the game code.

Coming from a programming background, Unity can be quiet confusing. The idea of attaching components to objects in order to add functionality is easy to grasp and makes creating small games fast any easy, but what about larger and more complex games?

The Dublin Unity3D Development Workshop is designed to compliment the Dublin Unity3D Development Discussion, which occured in January. Instead of talking about development methods and patterns we’ll be using them to create a game.

 

I’ll be bring assets and (some) scripts, we’ll use them to build a game. Rather than following a set plan we’ll be “winging it” and each person will be encouraged to make theirs unique, trying different things to see what happens. The goal isn’t to create a full game, it is to understand how you might go about doing that.
Some of the things we’ll be covering are:

  • Using design patterns in Unity to structure code:
    • Singleton – For instantiating a single Scene Manager
    • State – For GameStates which encapsulate logic/code for each scene
    • Observer – Having components/classes subscribe to event notices
    • Object Pool – Limiting instantiations of GameObjects to reduce garbage collection (improve performance)
  • Version control

Continue reading “Unity3D Development Workshop”

Easter is coming!


Easter is coming up, and so is a really nice Easter workshop in TOG.

Date: Sunday, 4th of March
Time: 2pm – 6pm
Participants: max. 9

The workshop will start by creating an Easter decoration from scratch, beginning with a raw piece of wood that needs to be grained and branches fresh from the tree that we will turn into a basket.

Once the hard woodwork is done, we’ll create chickens and butterflies out of wool and ribbons for the most colourful spring impression possible. There will also be plenty of flowers, pussy willows and lady bugs to complete our work of art.

To not leave our Easter basket empty, we will color and decorate eggs (that can still be eaten afterwards), as well as fill it with various chocolate goodies – a vital part of this holiday.

Fee: 15€ for non-members / 9€ for members (eggs and chocolate included)
Please let us know if you’re interested in attending!
Continue reading “Easter is coming!”