Origami Workshops: Animals!

Fancy learning how to make paper animals? Join this specially themed origami workshop, taught by Jamie O’Leary!

The “Animals” workshop will run twice. To attend, you should already be familiar with origami, for instance having attended one of our previous events. If you’re a complete beginner, worry not, for we’re also doing a re-run of the “beginner” workshop.

Workshop #1 – Beginners. Saturday, February 18th. 2pm to 4pm.
Cost: €5 for non-members, free for members.

Workshop #2a – Animals. Wednesday, February 22nd. From 7pm to 9pm
Cost: €5 for non-members, free for members.

…or…

Workshop #2b – Animals. Sunday, February 26th. From 2pm to 4pm.
Cost: €5 for non-members, free for members.

Please sign up using the form below. Make sure to indicate which day(s) you would like to attend in the message box.

Origami Animals
(No animals were harmed during the making of this picture.)

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Dublin Unity3D Development Discussion

Unity is a fantastic tool/engine for game development, but what’s not obvious when developing it is the best methods for developing the game code.

Coming from a programming background, Unity can be quiet confusing. The idea of attaching components to objects in order to add functionality is easy to grasp and makes creating small games fast any easy, but what about larger and more complex games?

The Dublin Unity3D Development Discussion is an event where attendees will get the opportunity to do a talk on the development methods (including, if they wish, the project management techniques/software that they use) and design patterns that they use to develop games. These presentations can take any form and involve any kind of media (a game, code examples, slides, handouts). Those giving talks are welcome to demonstrate their game(s), whatever state they are in.

Doing a presentation/talk is completely optional. They are also informal, there’s no list to sign up to, just come along with any material/media you’d like to use (if any).

After the presentations there will be a discussion on development in Unity.

Some of the things we’ll be discussing are:

  • Using design patterns in Unity to structure code:
    • Singleton – For instantiating a single Scene Manager
    • State – For GameStates which encapsulate logic/code for each scene
    • Observer – Having components/classes subscribe to event notices
    • Object Pool – Limiting instantiations of GameObjects to reduce garbage collection (improve performance)
    • Adapter/Wrapper – Used for integrating Jitter Physics and maybe managing GameObjects
  • Project management (in relation to managing issues and code)

 

Everyone’s welcome to attend, however the topics covered will require some understanding of C# (or a similar language).

Date: 26th January

Time: 18.30

Signup page

28C3: No Nerd Left Behind

CCC “is a annual four-day conference on technology, society and utopia” held in Berlin. This its 28th year, tickets were like gold-dust. So if you’re one of the many who couldn’t get any, consider catching a few of the live streams with us at tog. (You can find our official listing here.)

Running over four days, from December 27th to 30th, starting about 11:30am each day, running until midnight the first three days and finishing up about 7pm on the 30th. Constant talks, presentations, and massive info dumps. Check out the schedule here.

We are unsure whether there will always be someone in tog over the course of the conference (as many of our members are at 28C3, or at BerlinSides), but we are going to try our best to be open and watching! As always, check irc or twitter regularly to find out if the space is open.

We’ll be showing the (English) talks on the projector. Choice of talk will be majority-rule, or coin-toss. (And you can always pull out the second projector, or tune in on your laptop if you really can’t miss something.) We offer company, fairly comfortable seats, cooking facilities, and the usual tog-ness. You could do a lot worse than joining us 🙂 But wherever you’re tuning in from we hope you enjoy the event!

A Taste of R workshop: 2nd edition

After the success of the first one, Tog will be hosting our second “Taste of R” workshop on December 12th, taught by Kevin O’Brien (Dublin-R). R is a programming language used for statistics.

This is a repeat of the November 24th workshop, targeted at complete beginners. Students should be reasonably familiar with computers and have knowledge of loops. The statistical content will be kept as straightforward as possible.

When? Monday, December 12th, from 7.30pm till around 9.30pm
Cost: €5 for non-members, free for members

Please use the form below the cut to sign up. Updated to add: we’re full! You may still sign up to be added to the waiting list.

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November Hackathon

We have just finished up on our November Hackathon 48 hour stint lots going on this weekend.

  • Pinhole cameras
  • Screen printing t-shirts
  • Ducks Ducks Ducks, Microwaving Ducks, Led Ducks
  • Water bath cooking of steaks