Workshops @ Rua Red

Robert and Jeffrey will be leading two workshops in RUA RED as part of the Glitch festival. Glitch  runs from the 11th May until the 16th June. It hosts artists who utilise both virtual and real spaces to create their work with a a focus on Collective Intelligence , Immersive Technology and  Open Source Technology.

 

Workshop 1 Soldering

 

This fun and hands on workshop will show you how to get started creating your own electronic creations. The workshop covers the basic techniques of soldering and how to make simple circuits. Participants will finish the workshop with a kit they can bring home.

Dates: Saturday 2nd June – 11am – 12.30pm & 1pm – 2.30pm

Cost: €5

Bookinghttp://ruared.ie/Soldering.html

 

Workshop 2 Arduino

Do you want to make things blink? Build interactive art? Construct robots to take over the world? Then Arduino is for you.

You don’t need to be a programmer or an electronics engineer just have an open mind.
You will start off using LED’s and LDR to make light bar graphs.
This workshop will give you the spring into the world of Arduino.

Dates: Saturday 9th June – 12pm – 3pm

Cost: €5

Bookinghttp://ruared.ie/Arduino.html

 

 

 

Big Day Out Summary

We had blast of a  day at this event . We had 100s of people try out our 2 buzzer games with one guy having completed it with no beeps.
Which is a huge feat.
I think it gave us a good idea of what maker faire will be like . Our other craft projects on display were a hit.

We made our submission to the open call during the week .

I have taken a role on the organization team of the faire . I hope to see it ad a great chance to show case what Irish makers are making .

Finally a big thank you to the people who gave up their Sunday to help out today. We had to listen to 6 hours of beeping .

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St Patrick’s Festival Big Day Out


TOG is delighted to be taking part in this year’s St Patrick’s Festival. The St Patrick’s Festival is a 4 day event with different activities taking part all over Dublin. We will be taking part in the Big Day Out.

The Big Day Out takes place on the 18th of March. One of the flag ship events of the festival, it aims to amaze you with street performances, theatrics, Irish language events, workshops, fun zones, music, open air shows and more.

The event takes place in Merrion Square, 12:00 until 18:00. The event is free and open to all ages.

TOG will be making a home for itsself in the Discover Science & Engineering area. We will be helping to promote the upcoming Dublin Mini Maker Faire.(Open call ends this week)  TOG along with NUIM Makers Club and robots.ie will be putting together a fun and interactive stand. On the day we will have sumo fighting robots, arduino powered  instruments , 3D printing  and our freshly made buzzer game.

Unity3D Development Workshop

Unity is a fantastic tool/engine for game development, but what’s not obvious when developing it is the best methods for developing the game code.

Coming from a programming background, Unity can be quiet confusing. The idea of attaching components to objects in order to add functionality is easy to grasp and makes creating small games fast any easy, but what about larger and more complex games?

The Dublin Unity3D Development Workshop is designed to compliment the Dublin Unity3D Development Discussion, which occured in January. Instead of talking about development methods and patterns we’ll be using them to create a game.

 

I’ll be bring assets and (some) scripts, we’ll use them to build a game. Rather than following a set plan we’ll be “winging it” and each person will be encouraged to make theirs unique, trying different things to see what happens. The goal isn’t to create a full game, it is to understand how you might go about doing that.
Some of the things we’ll be covering are:

  • Using design patterns in Unity to structure code:
    • Singleton – For instantiating a single Scene Manager
    • State – For GameStates which encapsulate logic/code for each scene
    • Observer – Having components/classes subscribe to event notices
    • Object Pool – Limiting instantiations of GameObjects to reduce garbage collection (improve performance)
  • Version control

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