Lighthouses at Coder Girl Hack Day

20151010_150637On Saturday 10th of October, DCU Innovation campus was over run with girls who wanted to code. Coder Girl Hack Day was an event run by Coding Grace, Girls Hack Ireland, Coder Dojo Girls and TOG. There was over a hundred girls all learning different coding skills. Here in TOG we looked after the imaginative engineering track.

We the help and support of Intel Ireland, we decided to run a track to showcase making is not just about electronics. As its the International Year of Light, we felt making lighthouses would be very appropriate.

The base model of the lighthouse was designed by Alex Titone and is available on thingiverse. You can check our video below of us laser cutting the models on our Lasersaur.  Check out our gallery to see all the lighthouses the kids made and if you would like to make your own, a parts list is below.

 

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Check out some of the press we got about the event. 

Galileo powered Lighthouses at Coder Girl Hack Day

Coder girls get creative at Girls Hack Ireland Event

Increasing opportunities for girls to pursue STEM

Intel Photo Set

Continue reading “Lighthouses at Coder Girl Hack Day”

Ducks back in stock

So after being down for last few months the Lasersaur Laser 14.03 are back in action and seems after first few cuts much better accuracy.

We will be cutting out lots of things on Friday 18th if you can make it to our Culture Night to check out the space.

See you at culture night.

Lasersaur, Android Netrunner & laser cut tokens…

Intokens-cut05 recent weeks, a few of our board game fanIMG_20150423_214215aIMG_20150423_213524tics have met on Friday evenings in Tog. We have played some games, we laughed & decided to utilize laser cutter to make extra sturdy Acrylic tokens for a game called Androind: Netrunner. A good bit of graphical artwork was already online (thx for a great design) and after some manipulation it was ready to be cut. Other designs had to be done from scratch. So far we have designed & prototype cut all the regular size tokens. There is a plan to cut large size Credits Sets as well.

Android: Netrunner is an asymmetrical Living Card Game for two players. Set in the cyberpunk future of Android and Infiltration, the game pits a megacorporation and its massive resources against the subversive talents of lone runners.tokens-cut04

Corporations seek to score agendas by advancing them. Doing so takes time and credits. To buy the time and earn the credits they need, they must secure their servers and data forts with “ice”. These security programs come in different varieties, from simple barriers, to code gates and aggressive sentries. They serve as the corporation’s virtual eyes, ears, and machine guns on the sprawling information superhighways of the network.

In turn, runIMG_20150423_213502ners need to spend their time and credits acquiring a sufficient wealth of resources, purchasing the necessary hardware, and developing suitably powerful ice-breaker programs to hack past corpoIMG_20150504_201305rate security measures. Their jobs are always a little desperate, driven by tight timelines, and shrouded in mystery. When a runner jacks-in and starts a run at a corporate server, he risks having his best programs trashed or being caught by a trace program and left vulnerable to corporate countermeasures. It’s not uncommon for an unprepared runner to fail to bypass a nasty sentry and suffer massive brain damage as a result. Even if a runner gets through a data fort’s defenses, there’s no telling what it holds. Sometimes, the runner finds something of value. Sometimes, the best he can do is work to trash whatever the corporation was developing.tokens-cut01

The first player to seven points wins the game, but likely not before he suffers some brain damage or bad publicity!

More about the game: https://www.fantasyflightgames.com/en/products/android-netrunner-the-catokens-cut06rd-game/

Would you like to try to laser cut your own designs? Come along to our ongoing (every second Monday) CAD workshop in Tog. Looking forward to see you here – 6th of July 2015.

LoveLockNoMore Calling Cards

CBv2DISW0AAyv-JOur Locking picking group are always busy saving the Ha’penny Bridge one lock at a time. By teaming up with DCC Beta, they are not only been helping to save the bridge but also to reduce the cost of removing the locks. One of the problems our LoveLockNoMore team face, is when people return to find their lock  gone. They are left in a state wondering will their love disappear just like their lock.

We have come with the solution of leaving a calling card any time we remove locks. We hope people will find our twitter account and get in touch if they would like their lock back.

As we are a maker space too, we decided to make the calling cards ourselves. After a quick prototype drawn in Inkscape, we went to our Lasersaur to make it. Some photos of the build.