Category Archives: Talk

Lockpicking Reborn :)

Back due to popular demand, Lockpicking Group shall reform to meet on a bi-weekly basis starting from Tuesday 22nd May 2012 from 7:30pm. I will kick it all off with my presentation on lockpicking, going through the different types of tools and locks. Then after we will take out the box of locks and get […]

Security Series: Wireless Security Workshop (again)

Next Saturday I am going to re-run my Wireless Security Workshop. Last time I had 16 attendees all busy hacking away at the different wireless access points I set up. This is a hands on workshop. It is aimed at beginners and you will be following along with what I do on my screen on […]

Intro to Mailing Lists

I’m sure you’ve come across mailing lists before; a service to which you subscribe, and when someone posts to the list you get the email. TOG has a public mailing list, that strictly speaking operates as a discussion list. Anyone subscribed can post to the list, on-topic discussion is encouraged, and you will get more […]

Intro to IRC

One of the primary ways tog members (and non-members) interact when not in the space is over irc. IRC stands for Internet Relay Chat, and is an old text-based way to chat online. TOG has a channel (#tog) on freenode.net, which is free to use. To connect you can download a client (like Pidgin), or […]

Engineers Week Talks

TOG will be hosting a night of short talks as part of engineers week on Thursday 1st of March . Each talk will be twenty minutes long on a range of interesting topics. The space will open from 18.30 with the talks starting at 19.15. The event is free and open to all. Talk 1 […]

Dublin Unity3D Development Discussion

Unity┬áis a fantastic tool/engine for game development, but what’s not obvious when developing it is the best methods for developing the game code. Coming from a programming background, Unity can be quiet confusing. The idea of attaching components to objects in order to add functionality is easy to grasp and makes creating small games fast […]