Category Archives: Coding

PHP + MySQL intensive weekend-class

Hey there eager programmers! Interested in learning a new programming language or in freshening up your rusty skills? Here is your chance! A whole weekend of PHP and MySQL fun is awaiting you. When is all the coding happening, you ask? Friday, 14th of Feb – 7.30pm till 10pm Saturday, 15th of Feb – 1.30pm […]

Linux 1. Introduction to the Command Line

Linux is a free open-source operating system invented by Linux Torvalds and developed by a community of developers worldwide. Linux is based on UNIX and has been ported to every platform in use today including PC, Mac, Sparc and ARM and is the base operating system behind Arduino and Android. It is released under the […]

Coder Nights

Thursday 7th November at 7pm will be Coder Night¬†(and every 2 weeks after) Photo by iLikeSpoons on Flickr   Starting this Thursday we’re bringing coding nights back to Tog! For our first night its going to be a casual affair, with no speakers or projects or prescribed idea of what we’re going to do. It […]

3D Printer Reprep Code Improvement

On Saturday 5th of October from 2pm-6pm TOG is holding a 3D Printer Arduino code improvement day. 3D printers are all the rage at the moment. However they are not without their faults and some of the budget, hobbiest models could do with an improvement or two. The aim of the afternoon will be to […]

International Space Apps Challenge

On the 21st to 22nd of April, TOG will host the Dublin base for the International Space Apps Challenge. The International Space Apps Challenge is a two day event that will be taking place all over the world and off world (on the International Space Station). The event is aimed at solving global problems through […]

Unity3D Development Workshop

Unity¬†is a fantastic tool/engine for game development, but what’s not obvious when developing it is the best methods for developing the game code. Coming from a programming background, Unity can be quiet confusing. The idea of attaching components to objects in order to add functionality is easy to grasp and makes creating small games fast […]